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Crafting Participatory Culture

1. What is Jenkins's theory that the author is referring to here? How might it apply to how audiences interact with the Minecraft game?

The theory being referred to is Jenkins's 'Participatory Culture' in which audiences not only consume content but also create and distribute their own. Because of the possibility for 'mods' in Minecraft it means that audiences regularly create and distribute their own content which generates popularity and therefore success.


2. How is Minecraft different to conventional computer games in terms of narrative and what kind of experience this offers gamers?

Minecraft doesn't have a restricted narrative like conventional action/adventure computer games. There are no directions or instructions, they have a lot of freedom. This offers a more personal experience than many other games do. 


3. How did YouTube respond to this trend? 

In 2015, YouTube launched YouTube Gaming, a website specifically for gaming content such as 'Let's Play videos. It had improved features such as live streaming.


4. Who is Herobrine and Steve?

They are characters that would appear in people's games without any reason.


5. Why did Mojang shut down Brandon Liatch's attempt to create a Minecraft 'film'?

They shut down his attempt because he had no deal with Mojang to use the content fin that way. The company is very open to the way that users can use the content but they have limits and won't allow copyright breaches.


https://jamiedevivobu.wordpress.com/2016/04/30/crafting-effective-paratexts-producer-and-consumer/

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